beden-işlemsel sanatlar festivali

body-process arts festival

EnglishTürkçe
9-17 November 2007

the first issue of amber'07 body process arts festival realized with the participation of artists, supporters and volunteers.
thanks to...


Türkiye Eğitim Gönüllüleri Vakfı (TEGV) ve Nesin Vakfı helped us to introduce amber'07 body process arts festival to the young generation by visiting the exhibition and participating in the workshops with their students.


Şimdi Cafe
(Asmalı Mescid No:9 Beyoğlu Tünel)
was the festival meeting point...


please visit again for the documentary of the festival

  • marcell.li antunez roca
  • jakob leben / robertina sebjanic
  • johannes birringer
  • eda kaban
  • kostas moshos / mariela nestora
  • martin hesselmeier / karin lingnau
  • hernando barragan
  • daisy bolter
  • francesco monico
  • ayşegül dalgıç
  • benoît maubrey
  • mladen dolar
  • burak arıkan
  • christine sugrue
  • nancy mauro flude
  • petra dubach / mario van horrik
  • tanja perisic
  • ekmel ertan
  • janez jansa
  • burçkaan gürgün
  • ismail kasarcı / burak arıkan
  • düğümküme
  • sinan bökesoy / daito manabe
  • difüzyon
  • ıslak köpek

janez jansa / Slovenia

brainloop

interactive installation
tobacco warehouse / 9-17 november 2007

Brainloop is an interactive performance platform that utilizes a Brain Computer Interface (BCI) system which allows a subject to operate devices merely by imagining specific motor commands. These mentally visualized commands may be seen as the rehearsal of a motor act without the overt motor output; a neural synapse occurs but the actual movement is blocked at the corticospinal level. Motor imagery such as “move left hand”, “move right hand” or “move feet” become non-muscular communication and control signals that convey messages and commands to the external world.

In Brainloop, the subject, Markus Rapp, is able - without physically moving- to investigate urban areas and rural landscapes as he globe-trots around virtual Google Earth. Through motor imagery, he selects locations, camera angles and positions and records these image sequences in a virtual world. In the second half of the performance, he plays back the sequence and uses Brainloop to compose a custom soundtrack by selecting and manipulating audio recordings in real time The virtual reality environment is stereographically projected allowing the audience to perceive the events in 3D.

ana sponsor

Akbank Sanat

etkinlik sponsorları

Instituto Cervantes Estambul

Palais de Hollande Sabancı Üniversitesi

Bimeras

mekan sponsorları

Anadolu KültürÇıplak Ayaklaritü tbtgarajistanbul

hizmet sponsorları

İstanbul Büyükşehir BelediyesinerdwerkNGMÇatı Dans